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Both ideas sound very good, but a combination of the two series, for example, is not something we are considering. Until Dark Souls is released 3,we can’t say much more on that. Miyazaki: A new project is at an early concept phase.
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Have you ideas in which direction Dark Souls will develop? Perhaps a science fiction or ninja setting as in Armored Core or Otogi?
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PCG: You recently mentioned that Dark Souls will 3 not be the last title of the series and instead probably could represent something of a turning point. Miyazaki: Unfortunately, I can not make this any more precise information, but I can promise that this is a new gameplay element that we will explain in more detail later. PCG: In the latest trailer we saw the character used a red-hot metal rod to to impale a downed body. From a compact set as in bloodborne we want to remove this time to allow more different character builds. For Dark Souls 3 we intend a similar amount to pack into the game. Miyazaki: Anyone who has played the second part, the enormous increase in the number will have noticed on weapons and equipment. The new fighting styles and the more agile Boss opponents we will bring a lot of variation to the game, which was not seen in the series. However, I am very confident in Dark Souls 3.
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Over the years, the players have become accustomed to the basic mechanics of Dark Souls and now know very well how to deal with problems. Hidetaka Miyazaki: You’re right, in this regard, we must take good care that we do not start to repeat ourselves over time. How do you ensure that each new game also developed further and not merely iconic moments from past titles – such as the fight with Ornstein and Smough – simply repeated?
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PCG: In recent years the popularity of Souls series has increased enormously and is now both a driving force by From Software and Namco Bandai. Pencil it in and have your devices charged, as there will also be “proper” (not off-screen) gameplay footage!įull Interview Translated below, make sure to visit for a great picture of Miyazaki!: This will likely be at Tokyo Game Show, which we are attending on September 17th. Will they be called “Magic Arts”? We’ll find out soon because… This may explain that mysterious Mana Bar we saw during the demonstration. We had seen no magic during this demo or the E3 presentation, but we now have confirmation not only on the existence of magic in the game, but on the fact that there will be stances or weapon arts for magic spells as well. There will be magic and the spells will also have alternative “stances” on L2. With this comment, Miyazaki confirms that heavy builds are indeed a thing, and that equipment load returns, again distancing itself from Bloodborne. Many were surprised at the agility and lack of equipment load, but some cautioned it is not uncommon for demos to exclude equipment load.
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The characters in the demo are heavy builds and will be slower in the final game. This confirms the rumored “Sacrifice” mechanic, or at least confirms that there is indeed a mechanic around this action. The burning of a corpse in the trailer will be a gameplay mechanic They will all be added here when we know them Now, if the previous leak is to be believed, there will be “100 New Weapons and 40 New Armor Sets”. We were all hoping that this would be the case, but having confirmation from Miyazaki himself is indeed wonderful to know. Yes!!! This was a big worry for many, given the unpopular lack of variety in Bloodborne. There will approximately as many weapons in DS3 as in DS2 She has kindly shared with us some interesting Dark Souls 3 reveals they obtained during their interview with Hidetaka Miyazakiīelow are some very interesting reveals and confirmations that fans will very much enjoy! During our Gamescom trip, we had the good fortune of meeting Katharina Reuss from Computec.